Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
@BobbaRossa said in League General Discussion Thread:
Gamer, I generally prefer to bid up instead of down if I’m initiating the bid (i.e. I’ll take Axis and give you 40). I didn’t see anything in the rules against this, but would obviously preclude being able to specify what the bid is spent on. Is that ok?
Yes totally OK. If both players agree, you can agree to sides however you want.
However, if there’s not agreement, then the league “defaults” are there to make the decision for you. Even the league defaults do not specify bidding up or down, and certainly nothing about disclosing placements before bidding is over. I was just throwing in an idea now that OOB bids are quite high and some players prefer knowing what that +50 or +60 is going for before deciding. Thanks for the respectful question
Great! Thanks for the clarification.
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@simon33 pointed out I mixed up 7-8 seeds in BM
@farmboy plays simon
@axis-dominion plays @fasthardI hope it’s straightened out in time that no one suffered
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@gamerman01 Can someone link the postings please.
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Is a sheet in the ELO Rankings spreadsheet, and that link is located in the league rules but also
On the opening post of this thread
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@farmboy you two related?

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@axis-dominion lol. Not that I know of
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like father like son

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@axis-dominion said in League General Discussion Thread:
like father like son

we seem to follow each other around here. We will have to get him to join league.
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@farmboy said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
like father like son

we seem to follow each other around here. We will have to get him to join league.
lol yeah i seem to notice you two online together. just having some fun
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How do I find a particular game given the game number? I’ve been trying to understand the high bids in OOB Global tourney games over here, which are so different from what I’m used to. So now I used the spreadsheet to see the tourney results, and it shows the game ID numbers for the tourney games, but with that I still have trouble actually finding that particular game thread so I can get the save from it and really look it over. Manually looking through the long list of threads hasn’t worked, the sites’ search features hasn’t worked, nor has googling this site worked.
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@zlefin Welcome to this forum, @zlefin.
The game number (game ID) is identical to the thread/topic number.
So for example find game # 42331 here:
https://www.axisandallies.org/forums/topic/42231/ -
Thank you; now is there a way to get the game number from the player query tool? Not all the tourney games had a game number listed in the playoffs tab, so I searched them in the player query, but while that lists the game results and data, I can’t find the game number in it.
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Agh! You’re probing into my deficiencies so rapidly.
Consider it a bonus that the game ID was in any of the playoff cells - that was my idea and no one has ever given feedback and said they appreciate it. I tended to prioritize the hotter matches between top players in there.
I’ll start putting game ID’s in for every single game result - that’s easy since players are posting the link. @Panther gave you one of the more wonderful and overlooked features of A&A.org - the ID# in the URL.
I’ve never been asked to track ID numbers of games, believe it or not. The benefits are immediately obvious and the cost is minimal. Good ol’ gamerman01 will pick up the tab
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@zlefin you’ve really oriented to our system quickly. We have players who haven’t noticed the ELO spreadsheet for months after playing their first league game.
Are you going to play here? or maybe you’re just gleaning valuable information from a good sized pool of avid G40 players and going back to your group.
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Just looking to glean valuable info; mostly really just trying to understand and analyze the factors that lead to such a high bid for OOB here, which contrasts with what I encounter.
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@gamerman01 OK, I will make it official: I just LOVE when you put the game IDs! Thank you :-)
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While it’s not at all necessary for me, I do wonder how well less proficient users could get to the game link from the game number; I’m not familiar with what google forms can do and allows, but also having a hyperlink column, in addition to the game number column, or just a copyable piece of text which has the web address, might make it easier for such users to get to the game thread. Not sure if enough people would be helped by that to be worthwhile, though it should be fairly simple to code on a spreadsheet.
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zlefin posted several deep questions about G40 and the bid and strategies in the G40 section of Axis&Allies.org
I think it’s begging for attention from league players. Definitely a fun challenge to answer. I don’t have enough game war experience in the past few years to try to answer it. Our top 10 players are frankly probably the only ones really qualified to answer it well, and even then, it’s difficult.





