Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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I need a rule reminder. When Japan is not at war with the UK, can the China fighter land in Burma? I checked the rules and thought it was ambiguous (but maybe that is just because I really want to land it there :) )
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Yes it can.
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Just want to double check this. Even when Japan and UK are NOT at war, the China fighter can land in Burma.
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Yes it can.
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thanks to both of you and sorry for asking twice. I thought there was a chance that I wasn’t clear the first time.
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Both the UK and China are at war so the rules about the powers not at war don’t apply. UK doesn’t have a rule that says it’s only at war on each map individually. So that’s why.
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Japan-China relationship causes confusion too.
Japan considers it an act of war for the UK to meddle with Japan’s “activities” in China (UK can’t fly over or move anything into China when UK is not at war with Japan)
but vice-versa (China moving to Burma) is OK
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Thanks for the explanations. I’m fairly sure its a move I’ve made in past games but as I was going to do it this time, it occurred to me that this might be something that triple A allows but which is actually illegal since normally the DOW rules would prevent movement into countries not yet at war.
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Had a couple of strategy questions for the UK first round in BM. I hope I’m not putting this in the wrong thread but I wasn’t sure if I should be putting BM questions in the global thread. But the absence of the bid (which I often used at least partially in the UK) changes the situation a bit and I’ve had trouble deciding on what to do now that I have shifted to mostly playing BM.
Q1 Assuming the typical attack on the UK fleet (all air in range and all but 1 or 2 subs hits the navy around UK and 1 or 2 subs hits the destroyer off of Canada and optimally divided between the two sea zones) what are the game conditions that would motivate the allies to scramble 110 or both. I’ve read on this site that its worth it to get the trade of UK air for German air. I see the logic of that but it still seems a risky move that reduces the options for the UK after. I would be interested in hearing from people who might sometimes do that why they do so and the game effects of that choice.
Q2 I’ve noticed that the most common UK options in BM in the first turn are to hit the main Italian fleet off of Taranto, set up off Egypt or set up off Gibraltar. When I first started playing last year I read in some of the discussion threads on global that Taranto was considered to often be the optimal UK move. In BM mode, it seems to me that the UK is a bit more vulnerable to sealion if you go for it since the allies lack the bid placement. This means Taranto is more risky, at least if there is no J1 DOW since it pulls away the air. . Anyway, I’m just interested in what informs the choice that people make here and what conditions at the beginning of UK1 make one choice more optimal than another.
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If UK keeps one plane in the UK/Scotland, it can still do Taranto. Even if every air unit leaves London so long as the UK mobilises 6inf 1ftr, Sea Lion still would be sub optimal. So the risk is not that high IMO.
BTW, I think the feedback thread for BM would probably be better.
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Ok. Will move it over. And thanks for the response.
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas? -
You could edit the current placement of units in a new game. Maximum allowed number of turns was exceeded?
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas?Before you post the Turn Summary, unmark/ uncheck the " Show dice/battle Details".
This often works too.
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas?let me guess, triple allied move?
just do what aev says.
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Sorry for any delay in my games, I am a dad now :wink:. May need some extra time!
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Congratulations. Enjoy those first moments .
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I am very very happy for you and your family!
Enjoy every little Moment.
Be blessed, you and your family! -
Congratulations Giallo! All the best to you
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Thanks guys, it’s amazing!!





