Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Booper Good idea! Also, if anyone else wants to check on updates:
I subscribed for text updates but haven’t received any, but there have been updates on the website, however the issues are still on the Newark infrastructure which is where the MARTI service is running.
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dice roller just worked for me
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@mike64 Confirmed working for me as well, thanks!
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We have 6 players entered for an 8 player, 4 team, mini 2v2 G40 OOB tournament,
So looking for 2 more
Emphasis on fun and team play, results not recorded, just tons of fun
See pinned thread -
Can take more than 2, because teams can be 3 players
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@gamerman01 I ran into an issue today with one of the 2.6 client versions - it’s on my work laptop and I don’t have it handy right now so don’t have the exact version #
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
I am going to try a few different 2.6 iterations and 2.7 to see if the issue is reproducable in those other versions.
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My home PC has no issues with this bug, running 2.6.14534. Also tested 14748 and 2.7.14934 and was not able to reproduce. @mikawagunichi helpfully tested 14762 on his machine.
Perhaps it was something local to my laptop, I will try to reproduce tomorrow, and point out the version number so we can avoid it.
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I’m pretty sure this is known but not entirely sure if it was resolved.
Some of the very latest pre’s have some issues but 14962 is what I’m on and seems to work pretty good.
I use edit a lot too in Big battles and I’m pretty sure it asks for retreat but I think the whole Sub dynamic may throw things off a bit. I can’t remember if it works with Subs or not lol
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Can try the latest though :)
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Thanks Barnee. I have 2.7 installed but haven’t switched to using it in any of my forum games. I know it’s backwards-compatible with 2.6 but I think a lot of players are still using 2.6.
Some versions have seemingly random changes to the battle calculator working differently, or having ships and AA guns at the top instead of bottom that I’m used to for land battles (2.7.14934).
Interestingly the more I look at that flipped ships & AA for the land battles the more I like it now…😂😅
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heh heh yea hard to keep up with it all especially when is used to a certain way. I would definitiely upgrade to 2.7+14962.
I’ve been using for 4 months and haven’t really had any issues with it.
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To all my current opponents, we had a death in the family and I’ll be away from the forum for a while.
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@mikawagunichi Sorry to hear of your loss, my condolences friend.
@gamerman01 @barnee I am on 14748 on my laptop and don’t have the bug if I am in a fresh game either on my laptop or desktop. But the bug is persistent with the save in question. I screen recorded in case anyone is curious but seems like it is thankfully a one-off. Good to know it exists though, in case someone else stumbles into this issue in their game.
The screen recording: https://youtube.com/shorts/NwkVJk__998
The bugged save file: Savegame
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had this happen with a strafe using a 2.7 version about 3 weeks ago. unsure what version then but went back with current version 2.7+15113 and it happened again. previous version may have been 14971
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redid not attacking with subs. still went directly to next round of combat with no option to retreat
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Hmm … I just tried with 14962 and it asks to retreat with a Sub attacking as well.

I’ll get latest and test. Oh you already have tested latest. If it broke it might be between 14962 and 14971 then.
I’ll do some more testing.
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@666 @ArtofWar1947 @axis-dominion
Thank you for your patience. I am feeling better now and will do my turns asap.@mikawagunichi
Sorry to read that. Condolences and strength during this hard time. -
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Well I just tried latest 15130 and I can’t reproduce it.

I’m on linux so maybe it’s a windows issue. Anyway, will ping @Panther and see if he can recreate it.
Panther a few posts above is where the discussion starts. These guys aren’t being given the chance to retreat in Naval battles.
Thanks
I am unable to reproduce. I didn’t ask but I’m guessing they’re on windows. Would you try and reproduce. The latest pre works for me on linux.
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yes I am on windows
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right on. I guess we should move this to triplea support so we don’t spam out the league but … Idk :)
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@Stucifer said in League General Discussion Thread:
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
This appears to be the culprit here: Edit Mode has never been supposed to be active during gameplay. In the past there have always been warnings about using Edit Mode even during phases. Edit Mode should be activated (and after action deactivated) at the very beginning or at the very end of a phase.
And likely never during conduct combat phase.FWIW I cannot reproduce the issue either.






