Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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Hi @MuddSlinger
Welcome to the site !
Just to add to what farmboy and gamer replied, after you dl triplea from the link gamer provided and have it installed, select a game and hit pbem or pbf and there will be a “register” button.

That takes you to the Marti dice server. You’ll want a gaming email for it, as it’ll send you every roll.
Also, a lot of people are using the latest prerelease, so you might want to dl the 2.5 stable and the pre both. Just put thre pre in a different folder.
I just add the pre number to the end of the folder it’s defaulting to during the install.
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@gamerman01 Thank you for the warm welcome and all the great info. I have Triplea downloaded and the maps downloaded already…been playtesting them some before I came here. I saw the auto dice triplea uses, but thought I read somewhere that you all used some other dice app. but thanks again for the message. looking forward to getting beat down some until I get my feet wet.
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@barnee ok. thanks for that info there. didnt see this message before I replied. guess thats the dice app thing I had read somewhere. will get email for that. thanks to you all for all the great info and help
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@farmboy ok. thank you for that info
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I have 1 more question. I have a game to play, but when I register on triplea for the MARTI dice services, I put in my email and hit register, but I receive no email to confirm my email address, and have attempted this a few times the last 3 hours. is this normal for a confirmation email to take so long? or thought it may be within a few seconds? thanks for any help or advice
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@barnee yeah, its not registering my email. I even deleted triplea and re-installed. I even went directly to dice.marti site to register directly there. still nothing
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well bummer. Panther probably chime in in a few hours. He’s usually here most days. Europe time wise.
Probably should start a new thread at triplea support
https://www.axisandallies.org/forums/category/28/triplea-support
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F FlyingBadger referenced this topic on
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There’s a pinned topic relating to this already there. I’ve added some information to it which @MuddSlinger or any new league player struggling to get registered to the dice server might find helpful.
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@FlyingBadger thankyou for the help. I created a proton email account and it worked just fine.
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I just wanted to put a post on thanking everyone for helping me learn how to navigate through playing the games and posting them along with some setup problems I had. I now have finally learned how to do all this. alot of appreciation to the 3 players Im playing for helping me with rules and game mechanics. they have all 3 been very patient with me. I really enjoy this league site and appreciate all the fine players here who are willing to help a new player and who also make for great games to play. so just wanted to give a big shoutout to you all and thank you for having this league and helping a new player get up and running. I will lose more times than not at first, but down the road, watch out for me. lol. thanks all
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@MuddSlinger That is great to hear, thanks for telling us the conclusion here!
Have fun!!!
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Forgot to mention the 3 players that Im playing that have helped me alot are Stuficer, Nikola1975, and ArtofWar1947. thanks for bearing with me in order to learn how to post by forum when I wasnt able to
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@gamerman01 thankyou GamerMan. and thanks for your help also
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It’s great you named the 3, those are certainly 3 veterans and I would expect nothing less.
Lots more great and nice players where they come from, enjoy
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I have a quick question in PTV game. Can Tacs also scramble from AB’s and or AC’s? thanks
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@MuddSlinger said in League General Discussion Thread:
I have a quick question in PTV game. Can Tacs also scramble from AB’s and or AC’s? thanks
Yes, same as fighters.
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OK, thankyou Adam
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Any memories, here?
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ABattleMap… yes I do. :)






