Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@Booper Good idea! Also, if anyone else wants to check on updates:
I subscribed for text updates but haven’t received any, but there have been updates on the website, however the issues are still on the Newark infrastructure which is where the MARTI service is running.
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dice roller just worked for me
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@mike64 Confirmed working for me as well, thanks!
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We have 6 players entered for an 8 player, 4 team, mini 2v2 G40 OOB tournament,
So looking for 2 more
Emphasis on fun and team play, results not recorded, just tons of fun
See pinned thread -
Can take more than 2, because teams can be 3 players
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@gamerman01 I ran into an issue today with one of the 2.6 client versions - it’s on my work laptop and I don’t have it handy right now so don’t have the exact version #
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
I am going to try a few different 2.6 iterations and 2.7 to see if the issue is reproducable in those other versions.
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My home PC has no issues with this bug, running 2.6.14534. Also tested 14748 and 2.7.14934 and was not able to reproduce. @mikawagunichi helpfully tested 14762 on his machine.
Perhaps it was something local to my laptop, I will try to reproduce tomorrow, and point out the version number so we can avoid it.
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I’m pretty sure this is known but not entirely sure if it was resolved.
Some of the very latest pre’s have some issues but 14962 is what I’m on and seems to work pretty good.
I use edit a lot too in Big battles and I’m pretty sure it asks for retreat but I think the whole Sub dynamic may throw things off a bit. I can’t remember if it works with Subs or not lol
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Can try the latest though :)
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Thanks Barnee. I have 2.7 installed but haven’t switched to using it in any of my forum games. I know it’s backwards-compatible with 2.6 but I think a lot of players are still using 2.6.
Some versions have seemingly random changes to the battle calculator working differently, or having ships and AA guns at the top instead of bottom that I’m used to for land battles (2.7.14934).
Interestingly the more I look at that flipped ships & AA for the land battles the more I like it now…😂😅
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heh heh yea hard to keep up with it all especially when is used to a certain way. I would definitiely upgrade to 2.7+14962.
I’ve been using for 4 months and haven’t really had any issues with it.
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To all my current opponents, we had a death in the family and I’ll be away from the forum for a while.
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@mikawagunichi Sorry to hear of your loss, my condolences friend.
@gamerman01 @barnee I am on 14748 on my laptop and don’t have the bug if I am in a fresh game either on my laptop or desktop. But the bug is persistent with the save in question. I screen recorded in case anyone is curious but seems like it is thankfully a one-off. Good to know it exists though, in case someone else stumbles into this issue in their game.
The screen recording: https://youtube.com/shorts/NwkVJk__998
The bugged save file: Savegame
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had this happen with a strafe using a 2.7 version about 3 weeks ago. unsure what version then but went back with current version 2.7+15113 and it happened again. previous version may have been 14971
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redid not attacking with subs. still went directly to next round of combat with no option to retreat
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Hmm … I just tried with 14962 and it asks to retreat with a Sub attacking as well.

I’ll get latest and test. Oh you already have tested latest. If it broke it might be between 14962 and 14971 then.
I’ll do some more testing.
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@666 @ArtofWar1947 @axis-dominion
Thank you for your patience. I am feeling better now and will do my turns asap.@mikawagunichi
Sorry to read that. Condolences and strength during this hard time. -
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Well I just tried latest 15130 and I can’t reproduce it.

I’m on linux so maybe it’s a windows issue. Anyway, will ping @Panther and see if he can recreate it.
Panther a few posts above is where the discussion starts. These guys aren’t being given the chance to retreat in Naval battles.
Thanks
I am unable to reproduce. I didn’t ask but I’m guessing they’re on windows. Would you try and reproduce. The latest pre works for me on linux.
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yes I am on windows
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right on. I guess we should move this to triplea support so we don’t spam out the league but … Idk :)
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@Stucifer said in League General Discussion Thread:
With Edit mode enabled for smoother resolution of naval battles with subs involved, it would not prompt for Retreat and just goes immediately to the next round of rolling dice.
This appears to be the culprit here: Edit Mode has never been supposed to be active during gameplay. In the past there have always been warnings about using Edit Mode even during phases. Edit Mode should be activated (and after action deactivated) at the very beginning or at the very end of a phase.
And likely never during conduct combat phase.FWIW I cannot reproduce the issue either.






