Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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I appreciate the thoughts and initiative,
It will take some pretty serious interest ala BM4 or PtV to get me to add another G40 map version -
@axis-dominion said in League General Discussion Thread:
@Stucifer said in League General Discussion Thread:
@axis-dominion
3rd edition Global with a little redesign to incorporate the split-sea zone island groups and a couple other balance adjustments from BM/PTV (Sea Zone 36, NOs) would be a pretty good Christmas present š šiām down!
It is a project Iāve been thinking about undertaking this winter and if I have willing test subjects⦠ššš
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@Stucifer said in League General Discussion Thread:
I do think G42 which is unofficially Larry Harris 1940 Global 3rd edition is very interesting to play especially given the constraints of live tournament play.
As it changes the start date, it is actually a variant, not a separate edition.
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@Booper Chinese bots have been hitting the site.
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@gamerman01 said in League General Discussion Thread:
I gotta be honest, we just had by far the weakest month since G40 was in its first year. In November there were only 6 games finished across all versions, and only 1 in the first 6 days of December. Maybe everyoneās taking a break at the same time, and/or maybe the games are more competitive and longer.
But thereās still plenty of action, and the playoffs continue to have VERY strong players in all 3 versions.
Classic has been added as a tracked league version of the game, though it doesnāt seem to have really taken hold. Iām back into Classic some, and maybe when Iām finally done with a big double elimination tournament, Iāll continually have 1 going. Pretty fun to return to the roots after actually learning the correct rules, thanks to resident EXPERT @The_Good_CaptainIt seems to me that the games definitely last longer, and PTV just boosted that up (which is not bad per se).
As AD says
i ll rather play 3-4 high quality and competitive games, then 10 fast ones, one sided.
The high quality of the tournaments just proves that the interest in playing this game here over forum still exists :)
Tehnical part is also important, overall in this year the site worked fine , triple a is great, we have the community here that helps quickly about rules , some situations which players encounter and are not shure what can they do.
Respect for all of U that give their time for this great site and community
Amon
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And it seems that Karl is absent for some time , so its logical that the number of games fell :D
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Someone signed up for the 2025 playoffs today, which prompts me to announce that
Signup period for 2025 playoffs is open! Check minimum games played rules - if you have a āplayoff spotā ranking in the spreadsheet that means youāve qualified already. Qualifications must be met at the end of 12/31.
Signup must be in to me by 12/31, if Iām creating brackets 1/1 you generally wonāt be able to enter the fracas of
First round of playoffs all happening January 2026!
Best way to sign up is private message me because your post on the forum could be overlooked
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i know iām not that good but i donāt see my name in the over all standings
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@dawgoneit Thank you for saying something,
Players are able to change the views of the sheet.
The filter was on, so it wasnāt full.
Select āfilter viewsā up there at top right and select āall playersā or āonly active playersā and you should be there. -
@Karl7 said in League General Discussion Thread:
Is the league still strong?
It is weaker without you. But I am having trouble getting wins.
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After the holidays, I will see where I am at time-wise and perhaps jump back in.
The last couple years I have been doing BBR, which people play via YouTube (donāt get me started) and in person.
BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.
Anyway, thinking of getting back to something more cerebral/serious.
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Sounds like the tractor beamās got you, I wonāt even try to persuade because youāve already decided
Who would have a chance against 2 A&A.org league veterans?
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Once upon a time had a 1/4 victory ratio against AxisD. (That might be an exaggeration, LOL)
I joined the G40 league right when it started like in 2012? Back then it was all fast paced, ripping turns, cracking dice, completing like 30+ games a season. When the āgoodā players got in, the level of play shifted and you either slowed down and thought about your moves or you DIED.
I died a lot before I learned my lesson (sort of).
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Back in 2012, we still used battlemap!!!
Oh man⦠the memories of trying to move 40+ mega stack and having the program freeze!
Yikes!
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@simon33 point of view of a weaker player: Four years or so ago, you posted like five defeats during one single day. I thought: well, thatās my victim. And then you just killed me š
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I donāt think I did a single game of ABattlemap on G40⦠nor TripleA on Anniversary.
Now once in awhile I play the AI on TripleA AA50 - pretty fun now. The AI is pretty decent actually. Itās fun to just take Italy and tip the scales for the Axis -
@Karl7 said in League General Discussion Thread:
Back in 2012, we still used battlemap!!!
Oh man⦠the memories of trying to move 40+ mega stack and having the program freeze!
Yikes!
I never understood People who played battle map
I played early versions od triple a, and no matter how imperfect it was, still much better then battle map IMHO
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At least you could put your units where you wanted within the territories and zones!!
It was really cool, typing out your moves like you were playing chess from an 1800ās railroad telegraph office š
Also, rolling dice on forum was more like playing in person than Triple A instantly spitting out the results. :aaa dice 3@1 5@2 6@3" sighā¦ š¦š»
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One of these years Iāll get someone here to play a game of AA50 with Abattlemap.
@Karl7 @Tyzoq @666 @Zhukov44 @boldfresh @souL @DarthMaximus @Cow @CdnRanger @Seador @Battlingmaxo @Funcioneta @Zhukov44 -
@gamerman01 said in League General Discussion Thread:
One of these years Iāll get someone here to play a game of AA50 with Abattlemap.
@Karl7 @Tyzoq @666 @Zhukov44 @boldfresh @souL @DarthMaximus @Cow @CdnRanger @Seador @Battlingmaxo @Funcioneta @Zhukov44Loved Battlemap! Was very sceptical of this tripleA thing at first.





