Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
-
No doubt about it, russia is neutral on pac map if not at war with japan and all neutral rules apply.
-
@majikforce said in League General Discussion Thread:
Need rules help. I’m too lazy and busy to look through the rule book but I know you can’t land US bombers in Amur that are attacking Korea if Russia is neutral with Japan. And please correct me if I am wrong on that.
The US bombers cannot land there unless Japan is at War with Russia as otherwise Russia is neutral instead of being friendly.
Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but
not friendly neutral) at the start of the current turn. -
@AndrewAAGamer @Avner @ksmckay Thanks guys!
-
Hi all, looking for a game of BM3.
-
IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
-
Subs seem to be having problems all round at the moment…I had a game where all their stealth capabilities were turned off…very annoying!
-
Yah sadly a lot of quality issues with 2.x release. I’m just going to stick with 1.9 for a while longer, until these problems clear up.
-
I have moved the follow up discussion about issues with TripleA to the TripleA Support Category , as this is a general TripleA-related issue and not a “League-issue”:
https://www.axisandallies.org/forums/topic/35846/submarine-related-issues-with-triplea/
Please discuss TripleA issues in this forum-category. They will likely get noticed and addressed earlier. Also you can get quicker information about new or known issues, latest versions etc., there.
-
Can allies move thought a friendly neutral the same turn it is activated? Like, 1 man moves in to activate friendly neutral but tanks by same player in friendly neighboring territory then can move through to another friendly terr.?
-
-
@axis-dominion said in League General Discussion Thread:
IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
unfortunately I had not read and I had the same problem in the game with dawegoneit…
-
I wish they would fix the bug where playing on local loses all of the forum play information.
Does anybody else use this for battle calc?
-
@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
-
Essentially, all players should use the same version and then the problem doesn’t occur. I’m playing two games at the moment, one using 2.2.20868 and for the other I’m using 2.1.20365 because that’s what my opponent is using.
And it’s more than just the game hanging, it also removes sub evasion and submerging, and it interferes with the subs stealth movement.
-
@simon33 said in League General Discussion Thread:
@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
yes… this version :( … but …perhaspboth players must have it?
-
Not only must both players use it, they must use it every time. A single save with an earlier version will cause the problem.
-
A ghost sighting!!!

-
TripleA is telling me there’s a new version available - I’m gonna hold off until I finish current games but I’m curious if anybody has tried out the new version.
“A new version of TripleA is out. Please Update TripleA!
Your current version: 2.2.20868 Latest version available for download: 2.3.22161” -
I use 2.4.22179. Works fine.
-
Watch out when using battle calc in version 2.5 (maybe even in some previous versions)
In previous version u had to turn on the ADD AMPHIBIOUS ATTACK MODIFIERS
for your bats and cruisers shots to be included in the calculation.
Now U dont, u just put the cruisers and bats in the calculator, and even u havent pressed ADD AMPHIBIOUS ATTACK MODIFIERS
it still counts as if u had.
it will give u the same results, either u pressed or not have pressed the ADD AMPHIBIOUS ATTACK MODIFIERS button





