e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@farmboy said in League General Discussion Thread:
@pacifiersboard as as far as I’m aware, that rule applies to marines on battleships and cruisers as well. So if you load marines on a combat move, they need to be making an amphibious assault that turn. Its why you will often see players leaving the marines on the Battleship and Cruiser rather than landing them on a NCM.
thx for pointing out what I set bold!
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Since we’re on the topic -
If you have one unit on a transport, in CM you can load and drop that unit for an amphibious assault, while keeping the other onboard because it was not loaded in that CM…
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@Adam514 @gamerman01 and all
I have been doing my homework meanwhile and also want to share (and expose) my florilegium
@Adam514 said in G40 Balance Mod - Feedback Thread:
@oysteilo:
…this means that marines can’t be loaded to warships if you want the warship to conduct only a naval battle (no amphibious assult)? However, if the warship was loaded in NCM in an earlier round the loaded warship can participate in naval battles without unloading the marine?
Exactly.
@gamerman01 said in G40 Balance Mod - Feedback Thread:
No, it can’t because battleships and cruisers act like transports (as it relates to marines)
A transport can’t be involved in combat and then unload in NCM, so a battleship can’t either
@Adam514 said in G40 Balance Mod - Rules and Download:
After much deliberation, the marine-kami rule will be the following: marines can unload from friendly cruisers/BBs and the cruisers/BBs are not subject to kamikaze attacks, nor do they stop the unloading.
Reason: should be a rare occurrence, so might as well take what TripleA does by default.
@Adam514 said in G40 Balance Mod - Feedback Thread:
[…] Ships can’t conduct combat and then unload in the NCM phase. If the Marine wasn’t already loaded though, you can’t load it on a ship if you aren’t conducting combat with the Marine. That’s the same rule as transports.
@Adam514 said in G40 Balance Mod - Feedback Thread:
@Misterblue Transport or ship can’t do anything else that turn if it did anything during the combat move phase (moving, bombard, battle).
Hopefully nothing outdated included.
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@Adam514 said in G40 Balance Mod - Rules and Download:
After much deliberation, the marine-kami rule will be the following: marines can unload from friendly cruisers/BBs and the cruisers/BBs are not subject to kamikaze attacks, nor do they stop the unloading.
Reason: should be a rare occurrence, so might as well take what TripleA does by default.
I’m not sure about this one. Is this determination regarding non-combat?
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G-Man, if you have an ANZAC marine on a US BB, the BB can’t have been in combat on the Anzac turn so is unaffected by the rule preventing offloading after combat. Or am I not understanding your question?
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No, you got it. What I didn’t understand is why “friendly” was in there. Of course marines are on friendly ships! I didn’t know it was intended to be “Ally’s” Thanks
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More importantly, you can’t use a Kami on the US BB on Anzac’s turn if they are attacking with an Anzac marine.
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Leads to another interesting scenario.
It has been ruled (Krieghund, probably) that a scramble stops an unsupported amphibious assault from an ally’s transport
Similarly, I would think a scramble would stop an unsupported marine from coming off an ally’s cruiser/battleship.
Like Adam said, much deliberation. I suppose I can imagine kamikazes would target a fleet in motion, but marines getting off an ally’s warship (warship was moved on the Ally’s turn - Krieghund gave this very logic in explaining bridging across an ally’s transport - actually depends on which coast it’s on!!) would not be stopped by kamikazes because kamikazes pretty much always targeted a fleet in motion.
:p
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rules question:
Vichy has benne enacted. Germany holds Normandy and France.Can Italy take Southern France with an AA gun on NCM? The BM rules state any axis occupation following armistice…
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You can’t activate a neutral with AAA, per Krieghund (Kevin Chapman, actual rulebook writer)
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Good question
mainah
I never thought of that. -
@gamerman01
Thank you gamerman.
Wasn’t sure if southern France was truly considered a friendly neutral as you don’t get the land units or the fleet when “activating” it, and you can land air there without activating it. -
@mainah said in League General Discussion Thread:
ou can land air there without activating it
hu, you can land air there ?
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My internet here has been down for awhile, I was going to double check what their notes in Triple A say but haven’t had a chance.
The balanced mod came with the Vichy rules, so that is all a house-ruled set. In other words, 2nd edition out of the box rules do not include the Vichy rules at all - the Vichy rules were created by a team of players who developed the balanced mod that is immensely popular here in the A&A.org league
Vichy territories are pro-Axis neutrals.
You can’t land air on neutrals. You can’t “activate” neutrals with only an AAA gun
So you can’t land air on South France and you can’t take it over with an AAA
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@gamerman01
OK. Asking for a little more clarification.Moving on from the AA gun, letting it be settled -
How are we activating a friendly neutral? The army there isn’t activated like it would be if Vichy Morrocco had an Italian inf move in. Even in the notes, its not labelled as a Vichy Territory like the others, it is called Libre Zone. The army and navy disappears. It’s more like a occupation of foreign troops, just not contested.
Would that mean we should be doing it on a CM move?
With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn. Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France
“Zone Libre”: Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player’s turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.
Armistice’s Effect on National Objectives: Following the armistice, Southern France is considered Axis-controlled for purposes of Italy’s “Roman Empire” objective. Otherwise, the Vichy France arrangement has no impact on National Objectives. Tunisia, Algeria and Morocco must still be directly occupied by Germany or Italy to achieve Italy’s “North Africa” objective. Japanese occupation of French Indo China still negates Japan’s “Trade With America” objective. Liberation of France: The Allied liberation of France effectively terminates the Armistice. Any territory and forces still under Vichy French control (including any surviving fleet in sz 93) revert back to Free French control. The Vichy French forces in the Southern France and sz 93 will also revert back if Southern France is liberated by the Free French.
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Please note i forgot to bold
"WITH THE EXCFEPTION OF SOUTHERN FRANCE, VICHY FRENCH territory operates the same way as other pro-axis neutrals.
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@mainah
Notes say any axis occupation, not axis activation. -
I appreciate that you copied and pasted here -
Is the matter in question about landing air on South France?
French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
South France is a pro-Axis neutral, you can’t land air on neutrals unless it’s already been attacked
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@gamerman01
What about the part where it says “except for southern France (see discussion of Zone Libere below)”As in that specific territory is named as not being affected by the pro-axis neutral change. It has its own section, where it refers to occupation, not activation. Fly overs are permitted. I get now that landing is not.
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I’m glad you press until you have everything answered in your mind.
The “except for” doesn’t mean South France is not a pro-Axis neutral. The “Zone Libre” section just says the fleet sinks, remaining Vichy French forces disappear, and infantry taken over by the Axis remain with the Axis.
None of the “except for” changes any of its attributes as a pro-Axis neutral
And without making sure, I don’t believe “activation” is the correct term for taking control of neutrals in 2nd edition rules, so it may help clear up confusion to not use that term





