TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Eastern Poland to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - Italians 1 airfield placed in Trans-Jordan 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,3,3,1,1,3 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports EDIT: Removing units owned by Italians from 81 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.33 British regular : -0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




