TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in Hunan, round 2 : 9/15 hits, 6.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 aaGun and 4 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Okinawa to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Korea to 35 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from Hunan to Kiangsi 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 3.00
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.








