TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Aleutian Islands to Japan 1 tactical_bomber moved from Guam to Japan 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 2 fighters moved from 7 Sea Zone to Japan 3 fighters moved from Guam to Japan 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Western United States to Korea Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 9, airfield = 1 Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Japan to Korea 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 carrier and 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 battleship moved from 7 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from Western United States to Korea Place Units - Americans 1 carrier placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow 2 artilleries moved from Shensi to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Kenya to 72 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Alexandria 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from Belgian Congo to Kenya 1 armour moved from Ethiopia to Egypt 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 cruiser moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 2 infantry moved from 79 Sea Zone to West India Place Units - British 1 transport placed in 106 Sea Zone 2 destroyers placed in 106 Sea Zone 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in 39 Sea Zone change ownership: 2 destroyersCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67 Japanese AA : -0.50
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.








