TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Russia to Gorky 2 infantry moved from Russia to Gorky 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Penza 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Penza 1 fighter moved from Russia to Tula 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Tula Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 1 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gorky, round 2 : 1/5 hits, 1.33 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Penza Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Penza, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Penza, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Penza, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Penza Russians win, taking Penza from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Tula to Russia 1 tactical_bomber moved from Penza to Russia 11 artilleries and 112 infantry moved from Russia to Samara 1 aaGun and 6 infantry moved from Yakut S.S.R. to Dzavhan Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 0.00
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.








