TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to Finland 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour, 3 artilleries and 14 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Romania to Belarus 2 armour, 2 artilleries and 7 infantry moved from Eastern Poland to Belarus 3 artilleries and 6 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter and 5 tactical_bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 2 bombers in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 2 aaGuns moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Belarus Place Units - Germans 2 bombers, 4 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 2 infantry EDIT: Adding units owned by Germans to Norway: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.








