TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 4 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 3 artilleries and 3 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Shensi to Kweichow 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 4 infantry moved from Korea to 6 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from French Indo China to Kweichow 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Manchuria to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Shensi to Hopei 2 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi 5 tactical_bombers moved from Siam to Philippines Combat - Japanese Battle in Siberia Battle in Kweichow Japanese attack with 2 bombers, 1 fighter and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Kweichow, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Siberia from Russians, taking Kweichow from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Kwangsi to Philippines 2 bombers moved from Kweichow to French Indo China 1 fighter moved from Kweichow to Hopei 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 infantry placed in French Indo China 1 fighter and 4 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.17
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.








