TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Kansu Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Japan to Kansu 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 bomber moved from Philippines to Java 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Kiangsu to 19 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Java 2 fighters moved from 45 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 3 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Java, round 3 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kansu Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Japanese roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Chinese win with no units remaining. Battle score for attacker is -15 Casualties for Japanese: 1 armour, 1 bomber and 1 infantry Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 fighter moved from 19 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu 2 mech_infantrys moved from Kweichow to Kiangsu 1 aaGun, 3 artilleries, 13 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 2 artilleries moved from French Indo China to Yunnan 1 bomber moved from Java to Celebes 1 cruiser and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 battleship and 1 transport moved from 44 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1 Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.17 Japanese regular : -2.50 UK_Pacific regular : 0.67 ANZAC regular : -1.00
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







