TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 116 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Finland 8 infantry moved from Norway to Finland 2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland 1 armour and 1 mech_infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour and 1 mech_infantry moved from Southern Belarus to Northern Belarus Germans take Northern Belarus from Russians Combat - Germans Battle in 118 Sea Zone Germans attack with 2 destroyers, 1 submarine and 2 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans roll dice for 2 destroyers and 2 transports in 118 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 2 destroyers and 2 transports remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Finland Germans attack with 2 bombers, 4 fighters, 12 infantry and 1 tactical_bomber French defend with 1 fighter; Russians defend with 1 aaGun, 1 artillery and 12 infantry Russians roll AA dice in Finland : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 4 fighters, 12 infantry and 1 tactical_bomber in Finland, round 2 : 7/19 hits, 5.67 expected hits Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 12 infantry in Finland, round 2 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Germans lost in Finland 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Finland Germans roll dice for 2 bombers, 4 fighters, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/15 hits, 5.00 expected hits Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Finland, round 3 : 1/8 hits, 3.00 expected hits 1 infantry owned by the Germans lost in Finland 2 infantry owned by the Russians lost in Finland Germans roll dice for 2 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Finland, round 4 : 6/14 hits, 4.83 expected hits Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Finland, round 4 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Germans lost in Finland 4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the French lost in Finland Germans win, taking Finland from Russians with 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 8 infantry Casualties for Russians: 1 aaGun, 1 artillery and 12 infantry Casualties for French: 1 fighter Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 2 bombers moved from Finland to Western Germany 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 submarine moved from 113 Sea Zone to 128 Sea Zone 3 aaGuns, 3 artilleries and 17 infantry moved from Baltic States to Northern Belarus 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 7 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine Place Units - Germans 1 submarine placed in 113 Sea Zone 1 infantry placed in Southern France 1 airfield placed in Baltic States 2 artilleries and 2 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -1.83 Germans regular : 0.50 Russians AA : -0.50
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







