TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 fighter, 1 harbour, 13 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 artilleries and 1 infantry moved from Chahar to Hopei 1 fighter moved from India to Szechwan 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Anhwe to 20 Sea Zone 1 fighter moved from Kweichow to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 6 fighters moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Kweichow to Hopei 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Ceylon Battle in 21 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 6 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in Hopei, round 2 : 2/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Japan 1 fighter moved from Szechwan to French Indo China 1 artillery moved from Burma to India 3 infantry moved from India to West India 1 artillery moved from Shan State to Burma 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 2 battleships, 10 carriers, 1 cruiser, 5 destroyers, 3 infantry, 7 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 5 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 6 fighters and 4 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 armour moved from Yenisey to Ulaanbaatar 1 mech_infantry moved from Olgiy to Ulaanbaatar 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Japanese 1 harbour placed in Okinawa 3 submarines placed in 19 Sea Zone 1 fighter and 9 infantry placed in Japan 3 infantry placed in India 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,4,4,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1,1,3,1,5,5,2,1,3,1,2,6,2,4,5,5,2,3,6,3,2,4,6,5,3,6,6,5,5,4,4,4,4,6,3,4,3,6,4,2,5 Japanese collect 61 PUs (13 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 0.67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







