TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Crete to 100 Sea Zone 1 marine and 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 bomber moved from Alexandria to Libya 2 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians Combat - Italians Battle in Malta Battle in Libya Italians attack with 1 armour, 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Malta from British, taking Libya from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Eastern Poland Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







