TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 fighters moved from 125 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 5 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 3 aaGuns, 11 artilleries, 22 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 1 infantry moved from Bulgaria to Romania 6 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany Place Units - Germans 2 carriers, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.50
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







