e32d74ed-190a-442e-963f-646a70100785-triplea_42300_1usa, chi, uk.tsvg
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Central United States to Gibraltar 3 mech_infantrys moved from Central United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to British Columbia 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 3 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia Combat - British Battle in Ethiopia British attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 3 infantry in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia British roll dice for 2 artilleries and 1 infantry in Ethiopia, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 91 Sea Zone British attack with 2 destroyers; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 91 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 91 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 91 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers in 91 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 91 Sea Zone British roll dice for 1 destroyer in 91 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 13 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 14 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 14 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 armour moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 fighter moved from Burma to India 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 96 Sea Zone to Egypt 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Scotland to 109 Sea Zone 1 aaGun moved from Scotland to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from India to Eastern Persia Place Units - British 1 airfield placed in Gibraltar 2 infantry placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : 0.33 Japanese regular : 0.67 Germans regular : -1.17 British regular : -2.83
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







