TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 10 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Gilbert Islands to Caroline Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 8 infantry placed in Central United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 2 PUs; Combat Move - British 3 armour moved from Belgian Congo to Nigeria British take French Equatorial Africa from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Trans-Jordan to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 3 infantry moved from Burma to Shan State 2 submarines moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone 1 mech_infantry moved from Egypt to Syria 3 infantry moved from Burma to India 2 fighters moved from Egypt to Syria 1 fighter moved from Burma to Shan State 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India Combat - British Battle in Nigeria British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in Nigeria, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Nigeria 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 2 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 94 Sea Zone British attack with 2 fighters and 2 submarines Italians defend with 2 destroyers British roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 destroyers in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters in 94 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16 Casualties for Italians: 2 destroyers Battle in Syria British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in India British attack with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/11 hits, 3.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/11 hits, 3.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from Shan State to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 fighters and 1 tactical_bomber moved from Syria to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser and 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 transport moved from 70 Sea Zone to 83 Sea Zone 1 fighter moved from 94 Sea Zone to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Egypt to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Alexandria to Egypt Place Units - British 5 infantry placed in United Kingdom 2 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,5,1,1,2 British collect 36 PUs (1 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,2,6,2,2,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.33 Italians regular : -0.33 Japanese regular : -1.33 British regular : 0.83
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







