e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@mikawagunichi Yes, the map is spectacular. I’m considering how to add some extra defense to historical cities as a form of fortifications, just to make them harder to capture—simply by giving them an additional defense value. As a World at War player, I would ideally like to see proper fortifications implemented, but without going that far, I think increasing the defense of certain key resistance points would make battles that are currently too easy feel more challenging, which would be closer to reality. I enjoy playing solo games, since I fill them with information and save them as historical events, yes, I like to improve my copy of the game to suit my own preferences."
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@Betano Have you seen the Total World War (TWW) mod? It has features like fortifications and more logistics features (movement on trains that require railroads to be built) Different units that have bonuses for terrain, etc. Makes the game more complex.
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@surfer No, let me look it up, because I can also take already made modifications that I like.
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@surfer I don’t want to turn the game into a Hoi2 either, I have them all and I played them all, the idea is to not stray from the basic rules of A&A where strategy comes with luck and this has its charm in Hoi2 good tactical strategic cards ensure victory.
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@surfer
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe. -
@Betano Agree with the confusion graphic. TWW is ridiculous for play-ability. So many options and optimizations possible that are country specific.
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@surfer Very good ideas, but the Java system just can’t handle that. Yesterday I got really dizzy from going through so much content, and I ended up meeting two TripleA players who invited me to play with them and shared a lot of tips to improve quickly—but honestly, it’s a bit overwhelming. I’ve already stopped playing HOI4 because the built-in content is too much for me, though I have to admit the game has an amazing map and you can tell there are countless hours of work behind it.
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have i really finished more games than anyone else in the league this year? man i feel like i’m barely playing these days.

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Everybody else is better at barely playing. You are the worst at it
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@gamerman01 said in League General Discussion Thread:
Everybody else is better at barely playing. You are the worst at it
I’m not on the overall standings sheet for some reason.
I have 11 OOB, 14 BM and 2 PtV games. So 27 games. I cannot be unseated!
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Except for last year when I only had 4 BM games.
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I would do this for you, but I’m not entirely sure whether others are able to do this themselves:
Through sorting or filtering, sometimes players’ lines are not visible.
I think if you go the the filter view (right next to the filter icon toward top right) and go to all players, and/or all active players, toggling that will correct it.Let me know if you can’t change your filter views. It would be valuable information to me.
Sorry about the disappearance - I blame it on Mr Roboto for designing it and disappearing before I fully learned all features. We’re lucky it’s working at all
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I appear if I change the filter to all players and I stay visible if I say “active players”. Hmm, only the default view seems to hide me.
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Donutgold is in the list twice.
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@simon33 said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
Everybody else is better at barely playing. You are the worst at it
I’m not on the overall standings sheet for some reason.
I have 11 OOB, 14 BM and 2 PtV games. So 27 games. I cannot be unseated!
It looks like some rows are hidden to me @gamerman01
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Use filter view, show all, show active, maybe back again, it should work - always does for me (see my reply to Simon)
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Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


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@axis-dominion I decided that my 31 games from 2024 was not the most conducive to winning
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question for the veterans, in OOB do the axis achieve victory after a full round of play? or just when the next round starts, ie the end of Frances turn. For example if Japan got 6 victory cities on their turn in the pacific, would the axis then win when it got back to japans turn on round 7, or at the end of Frances turn on round 6? Thank you!
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@Jacob16 all versions require that victory cities are held for a full round.





