TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 4 fighters and 2 tactical_bombers moved from Norway to Vyborg 2 infantry moved from Novgorod to Vyborg 1 armour moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 1 bomber moved from Western Germany to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Novgorod to Smolensk 1 mech_infantry moved from Nenetsia to Smolensk 1 mech_infantry moved from Nenetsia to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 armour, 1 bomber, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Vyborg, round 2 : 4/14 hits, 5.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Germans lost in Vyborg 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vyborg Germans roll dice for 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Vyborg, round 3 : 6/12 hits, 5.17 expected hits Russians roll dice for 2 armour and 2 artilleries in Vyborg, round 3 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Vyborg 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 1 bomber, 4 fighters and 2 tactical_bombers moved from Vyborg to Novgorod 2 mech_infantrys moved from Norway to Vyborg 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber moved from Novgorod to Bryansk 1 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Yugoslavia to Bulgaria 3 mech_infantrys moved from Yugoslavia to Albania 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Yugoslavia 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in France 1 fighter placed in Western Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,5,6,4,4,5,5 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : -0.67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







