TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 2 submarines moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from French Indo China to India 2 fighters and 5 tactical_bombers moved from French Indo China to Malaya 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 2 infantry and 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Kiangsu to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Kiangsi 3 transports moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from 42 Sea Zone to Malaya Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,8 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 6 fighters, 3 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 3 infantry and 5 tactical_bombers in Malaya, round 2 : 6/16 hits, 7.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 2 fighters moved from Malaya to French Indo China 5 tactical_bombers moved from Malaya to Siam 2 bombers moved from India to French Indo China 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 6 infantry moved from Japan to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Korea 1 aaGun and 9 infantry moved from Jehol to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Place Units - Japanese 1 carrier and 2 fighters placed in 6 Sea Zone 3 infantry placed in French Indo China 3 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -3.17 UK_Pacific AA : -0.33 UK_Pacific regular : -0.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







