Did not scramble fig. to defend Smolensk b/c of overwhelming odds.
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel 2 armour, 2 infantry and 2 mech_infantrys moved from Leningrad to Archangel 8 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Novgorod to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 tactical_bomber moved from Western Ukraine to Northern Belarus 1 fighter moved from Western Germany to Northern Belarus 1 infantry moved from Eastern Poland to Southern Belarus 1 bomber moved from Western Germany to Southern Belarus 1 infantry moved from Eastern Poland to Southern Belarus Combat - Germans Battle in Northern Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Germans roll dice for 1 bomber and 1 infantry in Southern Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus 1 infantry owned by the Russians lost in Southern Belarus Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 8 armour, 3 artilleries, 15 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 3 artilleries, 15 infantry and 3 mech_infantrys in Smolensk, round 2 : 9/29 hits, 9.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 8 armour, 3 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Smolensk 6 armour and 1 mech_infantry moved from Leningrad to Smolensk 1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 bomber moved from Southern Belarus to Leningrad 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Vyborg to Leningrad 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 armour, 1 artillery and 1 infantry moved from Eastern Poland to Romania 3 infantry moved from Bulgaria to Romania 1 armour and 2 mech_infantrys moved from Germany to Romania 1 aaGun, 2 artilleries and 1 infantry moved from Western Germany to Austria 1 infantry moved from Southern France to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 115 Sea Zone 1 destroyer and 1 submarine moved from 117 Sea Zone to 115 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in France 1 fighter placed in France 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.17
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







