Game History
Round: 1 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in Gibraltar Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Northern Italy to Yugoslavia Place Units - Italians 2 transports placed in 97 Sea Zone Italians undo move 1. 1 transport placed in 97 Sea Zone 1 transport placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Neutral_Allies regular : -1.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







