TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 3 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Manchuria 1 bomber moved from Hawaiian Islands to Manchuria 3 fighters moved from Hawaiian Islands to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 18 infantry moved from Yunnan to Szechwan 3 artilleries moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana 1 bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 fighters moved from Malta to Iraq 1 fighter and 2 tactical_bombers moved from Persia to Iraq 2 fighters moved from 80 Sea Zone to Iraq Combat - British Non Combat Move - British 7 infantry moved from Yunnan to Szechwan 2 aaGuns moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 aaGun moved from Burma to India 4 infantry moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Persia 2 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3 British collect 29 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







