TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Northern Italy to Egypt Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 artilleries, 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 0/5 hits, 2,00 expected hits British roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Italians lost in Egypt 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/4 hits, 1,83 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 3 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt 2 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Egypt Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in Egypt Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Egypt, round 6 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Egypt British win with 1 artillery remaining. Battle score for attacker is -17 Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 armour and 2 fighters British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -14 Casualties for Italians: 2 fighters Casualties for British: 2 infantry Non Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Yugoslavia 2 aaGuns moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -3,50 British regular : 2,33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







