TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - British 1 transport moved from East US Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 battleship moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 1 bomber moved from Novosibirsk to Finland Norway 1 infantry moved from Persia to India 1 fighter moved from Karelia S.S.R. to India 1 fighter moved from Sinkiang to India Combat - British Battle in Finland Norway British attack with 1 bomber and 2 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 battleship in Finland Norway, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 bomber and 2 infantry in Finland Norway, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Finland Norway British roll dice for 1 bomber and 1 infantry in Finland Norway, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Finland Norway British roll dice for 1 bomber in Finland Norway, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Norway British roll dice for 1 bomber in Finland Norway, round 5 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Finland Norway, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in Finland Norway, round 6 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Finland Norway, round 6 : 0/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Finland Norway British win with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in India British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in India, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from India to Sinkiang 1 bomber moved from Finland Norway to Novosibirsk Place Units - British 1 carrier and 3 transports placed in North Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -0,67 British regular : -2,67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







