TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Bessarabia to Rostov Germans take Rostov from Russians 8 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 18 infantry moved from Bessarabia to Western Ukraine 5 artilleries moved from Bessarabia to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to Archangel 2 infantry moved from 127 Sea Zone to Archangel 1 bomber moved from Western Germany to Archangel 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 cruiser Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 4 bombers and 2 infantry Russians defend with 2 armour and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Archangel, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Archangel Germans win with 4 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour and 1 infantry Battle in Baltic States Germans attack with 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 mech_infantrys in Baltic States, round 2 : 0/10 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 9 mech_infantrys in Baltic States, round 3 : 3/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Poland 4 bombers moved from Archangel to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Bessarabia to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 4 infantry moved from Greece to Bulgaria Place Units - Germans 1 infantry placed in Western Germany 4 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 53 Optional[PUs]Combat Hit Differential Summary :
Russians regular : 2.17 Germans regular : 0.50 British regular : 0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.







