TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 8 artilleries, 28 infantry and 13 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 5 artilleries moved from France to Western Germany 1 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Northern Italy 10 infantry moved from France to Western Germany 1 infantry moved from Karelia to Finland Germans take Finland from Americans 4 infantry moved from Novgorod to Karelia Combat - Germans Battle in 119 Sea Zone Germans attack with 3 fighters, 1 submarine and 4 tactical_bombers French defend with 1 cruiser Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the French lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Bryansk Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 13 armour, 8 artilleries, 28 infantry and 13 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 13 armour, 8 artilleries, 28 infantry and 13 mech_infantrys in Samara, round 2 : 20/62 hits, 17.33 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Samara 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara Germans win, taking Samara from Russians with 13 armour, 8 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 2 aaGuns moved from Volgograd to Samara 1 bomber and 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 3 fighters and 4 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from Holland Belgium to Western Germany Place Units - Germans 7 transports placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Volgograd 1 infantry placed in Novgorod 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 4.50 British regular : -0.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





