TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 armour moved from Hopei to Suiyuyan 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to Manchuria 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 4 carriers, 3 cruisers, 6 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 3 cruisers, 6 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Suiyuyan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 3 armour moved from Kiangsu to Kweichow Place Units - Japanese 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,50 UK_Pacific regular : -0,67 Russians regular : -0,67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





