TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Kiangsu to Yunnan 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to 45 Sea Zone 1 bomber moved from French Indo China to Philippines 1 submarine moved from 31 Sea Zone to 30 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 30 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Wake Island to 31 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun, 6 armour, 7 artilleries, 9 infantry and 11 mech_infantrys moved from Shan State to Burma 2 armour and 2 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 fighter moved from Kwangtung to Shan State 1 fighter moved from Kwangtung to French Indo China 1 bomber and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to Japan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 1 bomber moved from 45 Sea Zone to French Indo China 6 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Northern Italy to Southern Italy Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -0.33 ANZAC regular : 0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





