TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Malta to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Alexandria 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria 1 armour moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to 97 Sea Zone 4 transports moved from 100 Sea Zone to 98 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 1 aaGun moved from 100 Sea Zone to Syria 1 armour moved from 100 Sea Zone to Syria 1 infantry moved from 100 Sea Zone to Syria 4 transports moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to Syria 1 artillery moved from 100 Sea Zone to Alexandria 1 infantry moved from 100 Sea Zone to Syria 1 infantry moved from 100 Sea Zone to Alexandria 1 submarine moved from 93 Sea Zone to 84 Sea Zone 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 bomber moved from Trans-Jordan to Malta Place Units - Italians 8 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





