TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Archangel 1 aaGun, 2 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Smolensk 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Karelia to Archangel 5 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 39 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 41 Optional[PUs] Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 43 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





