League General Discussion Thread


  • @simon33 Strategic bombers were not designed to destroy tanks or troops on the front lines (that was the role of tactical bombers or close air support).

    Their true purpose was to strike critical infrastructure: factories, oil refineries, ports, railroads, and industrial cities.

    There are countless historical examples: the destruction of the Romanian oil industry at Ploiești, the bombing campaigns over the Ruhr, Dresden, Hamburg, Tokyo, Hiroshima/Nagasaki, etc. All of this severely weakened the production capacity of Germany and Japan.

    So, to say that “strategic bombers did not do much damage” is to ignore that their function was not tactical but strategic.

  • '19 '17 '16

    Those were my exact points!


  • @simon33 Well, looking at it from that point of view, yes, their strategic damage continues to benefit from the +2, but I don’t know what’s happening, they are being knocked down very frequently and the low cost helps their redeployment. I dare say that the strategic damage they do rarely exceeds their cost.

  • 2024 '23 '22 '21 '20 '19 '18

    @Betano said in League General Discussion Thread:

    I dare say that the strategic damage they do rarely exceeds their cost.

    I think that’s why there cost was lowered. To encourage more Strat Bombing or at least one of the reasons.

    A lot of people felt Strat Bmbrs overpowered in oob G40, there solution was to lower the Attack value to 3 and then lower the cost so they would still be bought.

    Idk for certain. You’d have to ask Adam or the kid.

    For a House Rule @Black_Elk came up with a A0 C5 Bmbr that did strat bombing only. Might be something a little more of what you’re thinking.

    No +2 to the bombing run and can’t attack anything else other than Infrastructure.
    It’s biggest drawback is it can’t Air battle. Be nice if it could at 1 in 10 or 12.

    Anyway, seeing how this is League, I don’t think anyone would be interested in it :)

    This for the G40 map but in case you are interested :)

    Screenshot from 2025-09-13 00-47-58.png


  • @Betano Thanks for your thoughts on PTV and glad you like it in general.

    Strat bombers are a tough unit to get right without going down the path of different powers having different available units. The unit has to cover everything from a twin engine medium bomber with a crew trained in torpedo attack (say a Jap G3M or G4M) to a 4 engine long range bomber with no naval attack capability.

    Some of the other guys and I here made a mod just for fun with some additional changes to strat bombers:

    • Attack power lowered to 2 to account for the extreme inaccuracy of high level bombing
    • Range increased by 1 (this allows Berlin to be bombed from London, though without escort, as happened in the real war)
    • Cannot attack sea zones unless there is at least 1 other type of attacking unit

  • @barnee “I’m going to add those new units directly into the startup setup, so the changes are permanent. I also hope the bomber issue can be fully fixed through Map Options. That way, I can keep this variant saved for myself and playtest it. Honestly, I think this map has the potential to become much more.”


  • @mikawagunichi Yes, the map is spectacular. I’m considering how to add some extra defense to historical cities as a form of fortifications, just to make them harder to capture—simply by giving them an additional defense value. As a World at War player, I would ideally like to see proper fortifications implemented, but without going that far, I think increasing the defense of certain key resistance points would make battles that are currently too easy feel more challenging, which would be closer to reality. I enjoy playing solo games, since I fill them with information and save them as historical events, yes, I like to improve my copy of the game to suit my own preferences."

  • 2025 2024 '23 '22 '21 '20

    @Betano Have you seen the Total World War (TWW) mod? It has features like fortifications and more logistics features (movement on trains that require railroads to be built) Different units that have bonuses for terrain, etc. Makes the game more complex.


  • @surfer No, let me look it up, because I can also take already made modifications that I like.


  • @surfer I don’t want to turn the game into a Hoi2 either, I have them all and I played them all, the idea is to not stray from the basic rules of A&A where strategy comes with luck and this has its charm in Hoi2 good tactical strategic cards ensure victory.


  • @surfer f37d6ed1-bb72-4ed5-8046-7230d19e7658-image.png Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.

  • 2025 2024 '23 '22 '21 '20

    @Betano Agree with the confusion graphic. TWW is ridiculous for play-ability. So many options and optimizations possible that are country specific.


  • @surfer Very good ideas, but the Java system just can’t handle that. Yesterday I got really dizzy from going through so much content, and I ended up meeting two TripleA players who invited me to play with them and shared a lot of tips to improve quickly—but honestly, it’s a bit overwhelming. I’ve already stopped playing HOI4 because the built-in content is too much for me, though I have to admit the game has an amazing map and you can tell there are countless hours of work behind it.

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