TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 122 Sea Zone to 128 Sea Zone 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 aaGun and 5 infantry moved from Leningrad to Vologda 2 aaGuns, 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk 2 artilleries and 9 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Kursk to Stalingrad 2 infantry moved from Samara to Stalingrad 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Central Mongolia to Tsagaan Olom 2 infantry moved from Kansu to Tsinghai 1 aaGun moved from Kursk to Rostov 2 infantry moved from Kursk to Bryansk 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





