TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Philippines Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Philippines, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters and 8 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Normandy Bordeaux 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Iraq to Rhodesia 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Combat - British Battle in Rhodesia British attack with 2 bombers and 2 mech_infantrys Italians defend with 2 armour British roll dice for 2 bombers and 2 mech_infantrys in Rhodesia, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 2 armour in Rhodesia, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Rhodesia 2 armour owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Italians: 2 armour Battle in Trans-Jordan British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 bombers moved from Rhodesia to Union of South Africa 3 mech_infantrys moved from Persia to Iraq 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 3 infantry moved from India to Burma Place Units - British 1 transport placed in 110 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Union of South Africa 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,1,5,1,4,3 British collect 27 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -0.83 Germans regular : 0.67 British regular : 1.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





