TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 battleship moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians lost in 95 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 95 Sea Zone 1 transport owned by the British lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 17 Casualties for Italians: 1 destroyer Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Battle in Southern France Italians attack with 2 armour, 2 artilleries and 3 infantry British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Southern France, round 2 : 3/7 hits, 2.50 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Southern France 1 aaGun owned by the British, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 3/6 hits, 2.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Western Germany 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Albania to Bulgaria 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
French regular : 0.83 Italians regular : 0.00 British regular : -0.67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





