TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bulgaria to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Bulgaria 1 armour and 3 mech_infantrys moved from Bulgaria to Eastern Poland Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,2,3,1,3,5,5,1,4,4,5,3,6,6,4,2,1,4 Italians collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





