TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns EDIT: Adding units owned by Russians to Belarus: 4 aaGuns EDIT: Turning off Edit Mode 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from France to 91 Sea Zone 9 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Baltic States 3 artilleries and 1 infantry moved from Poland to Baltic States 3 infantry moved from Bessarabia to Eastern Poland 2 artilleries moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 cruiser and 1 fighter Americans defend with 1 carrier and 2 transports Germans roll dice for 1 cruiser and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier and 2 transports Non Combat Move - Germans 1 fighter moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Poland to Baltic States 1 aaGun moved from Germany to Poland 1 fighter moved from Novgorod to Baltic States Place Units - Germans 1 tactical_bomber placed in France 1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,67 Germans regular : 1,67
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





