TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 5 armour and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 5 armour and 1 infantry in Eastern Poland, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Russians lost in Eastern Poland 2 armour owned by the Germans lost in Eastern Poland 2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 armour remaining. Battle score for attacker is 17 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 4 armour and 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun and 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 2 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 6 infantry moved from Sakha to Buryatia 2 aaGuns moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia Place Units - Russians 1 fighter and 9 infantry placed in Russia Russians undo move 1. 1 infantry placed in Ukraine 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 38 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





