TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Removing units owned by French from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by French to 94 Sea Zone: 1 cruiser EDIT: Removing units owned by French from Syria: 1 infantry EDIT: Adding units owned by French to Trans-Jordan: 1 infantry EDIT: Removing units owned by French from French West Africa: 1 infantry EDIT: Adding units owned by French to French Central Africa: 1 infantry EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Finland to Vyborg 2 fighters and 1 tactical_bomber moved from Western Germany to Vyborg 1 tactical_bomber moved from 115 Sea Zone to Vyborg 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Southern France Germans take Southern France from French 4 infantry moved from France to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 1 armour and 1 infantry moved from Norway to 115 Sea Zone 1 armour and 1 infantry moved from Western Germany to 115 Sea Zone 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 93 Sea Zone 2 armour and 2 infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 bomber moved from Holland Belgium to 93 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 bomber moved from Western Germany to 93 Sea Zone Combat - Germans British scrambles 1 units out of 94 Sea Zone to defend against the attack in Gibraltar Battle in Gibraltar Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter British roll AA dice in Gibraltar : 0/2 hits, 0,33 expected hits Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2,50 expected hits British roll dice for 1 aaGun, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits 2 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1,33 expected hits 1 armour owned by the Germans lost in Gibraltar 1 fighter owned by the French and 1 fighter owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 aaGun, 1 fighter and 1 infantry Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits, 3,83 expected hits French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries and 2 infantry Battle in Vyborg Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vyborg, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vyborg 2 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 2 bombers moved from 93 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 2 artilleries and 5 infantry moved from Romania to Eastern Poland 5 infantry moved from Bulgaria to Romania 1 aaGun, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun and 3 infantry moved from Poland to Eastern Poland 6 armour and 5 mech_infantrys moved from France to Germany 2 infantry moved from Norway to Finland 2 fighters and 2 tactical_bombers moved from Vyborg to Finland 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 122 Sea Zone Place Units - Germans 1 destroyer placed in 115 Sea Zone 1 mech_infantry placed in Western Germany 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : -0,33 British AA : -0,33 Russians regular : 0,33 Germans regular : -1,83 British regular : 0,00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





