TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Non Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 119 Sea Zone to 125 Sea Zone 6 infantry moved from Finland to Norway 3 fighters and 3 tactical_bombers moved from Southern Italy to Norway 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Western Germany 3 aaGuns, 3 armour, 4 artilleries and 23 infantry moved from Romania to Eastern Poland 6 artilleries and 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Southern France to Yugoslavia 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour moved from Yugoslavia to Eastern Poland 3 mech_infantrys moved from Western Germany to Yugoslavia 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 3 infantry placed in France 6 infantry and 4 mech_infantrys placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





