TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 2 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 fighter and 2 infantry moved from French Indo China to China 1 bomber moved from Japan to China 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone 1 battleship moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Japan to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 2 infantry and 1 transport moved from Solomon Islands Sea Zone to Hawaii Sea Zone 4 infantry moved from Hawaii Sea Zone to Hawaiian Islands Combat - Japanese Battle in China Japanese attack with 1 bomber, 2 fighters and 6 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 2 transports Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in Hawaii Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 2 transports in Hawaii Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in Hawaii Sea Zone 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 fighter Battle in Hawaiian Islands Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber and 2 fighters moved from China to Manchuria Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 5.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





