TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in Southern France Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 infantry moved from Finland to Norway 1 armour and 3 mech_infantrys moved from Karelia to Norway 2 infantry moved from Karelia to Finland 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 2 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 30 Sea Zone to 26 Sea Zone 1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Algeria to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 transport moved from 102 Sea Zone to 101 Sea Zone 4 transports moved from 102 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Russia to Finland Place Units - Americans 3 infantry placed in Norway 2 artilleries and 1 infantry placed in Finland 1 submarine placed in 10 Sea Zone 2 infantry placed in Central United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Eastern Persia to Persia 3 fighters moved from Russia to Persia 1 fighter moved from Russia to Persia 2 infantry moved from Shan State to French Indo China 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Anhwe to French Indo China 10 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Burma to Yunnan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Shensi to French Indo China 1 fighter moved from Shensi to Yunnan 1 fighter moved from Yunnan to French Indo China Combat - British Battle in Sumatra Battle in Holland Belgium British attack with 1 artillery and 1 infantry Italians defend with 1 aaGun and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium British win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 1 infantry Battle in Persia British attack with 4 fighters and 3 infantry Germans defend with 1 factory_minor and 3 mech_infantrys British roll dice for 4 fighters and 3 infantry in Persia, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 3 mech_infantrys in Persia, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Persia British roll dice for 4 fighters and 3 infantry in Persia, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 infantry Battle in 37 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 37 Sea Zone 1 submarine owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 10 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 10 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 10 infantry and 2 mech_infantrys in Yunnan, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 4 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 4 fighters and 2 infantry in French Indo China, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from French Indo China to Shan State 4 fighters moved from Persia to Eastern Persia 1 aaGun and 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 mech_infantry moved from Karelia to Norway 2 infantry moved from Karelia to Finland 1 fighter moved from Karelia to Norway 2 fighters moved from Russia to Norway 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 battleship and 1 cruiser moved from 39 Sea Zone to 73 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 2 infantry EDIT: Adding units owned by British to Yunnan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.83 Italians regular : -0.33 Germans regular : -0.67 British regular : -2.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





