Did not scramble to defend Baltic States because of the overwhelming odds; will re-roll if you wish.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 3 artilleries and 15 infantry moved from Poland to Baltic States 7 armour and 7 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Western Germany to Baltic States 3 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Baltic States Germans attack with 7 armour, 3 artilleries, 2 bombers, 15 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 15 infantry and 7 mech_infantrys in Baltic States, round 2 : 10/34 hits, 10.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries, 2 bombers, 15 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 2 infantry moved from Finland to Vyborg 1 aaGun, 3 armour, 2 artilleries and 13 infantry moved from Romania to Bessarabia 1 fighter moved from Southern Italy to France 3 mech_infantrys moved from Germany to Romania 1 artillery moved from Germany to Poland 1 submarine moved from 108 Sea Zone to 93 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from France to Southern France 1 aaGun moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 93 Sea Zone 1 artillery moved from Western Germany to Germany 2 bombers moved from Baltic States to Western Germany Place Units - Germans 1 factory_minor placed in Romania 3 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux 1 submarine placed in 108 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.83

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





