TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Tunisia to Libya 1 bomber moved from Southern Italy to Libya Combat - Italians Battle in Libya Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 aaGun and 5 infantry moved from Yugoslavia to Romania 2 fighters moved from Southern France to Southern Italy 4 artilleries moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4 Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : -0.33
Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





