Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 28 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 104 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 submarine moved from 42 Sea Zone to 81 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 104 Sea Zone 1 carrier and 1 submarine placed in 104 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 6 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 3 infantry moved from Szechwan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 fighter moved from 83 Sea Zone to Alexandria 1 tactical_bomber moved from 83 Sea Zone to Alexandria 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 2 cruisers and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 bomber moved from Quebec to United Kingdom 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 78 Sea Zone to 74 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone 1 carrier and 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Shan State to Burma 3 aaGuns and 7 infantry moved from Burma to Eastern India 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 78 Sea Zone 1 marine moved from 78 Sea Zone to Ethiopia 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,6,6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : -0.67 Japanese regular : 1.00 British regular : 1.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





