TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 artillery moved from Samara to Volgograd 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 artillery moved from Samara to Vologda 1 infantry moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 2 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Archangel to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 10 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Jehol to Anhwe Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -1.33 Russians regular : 0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.





